Start-Ups
Apr '0829
Montreal-based startup Akoha publicly announced today they have received $1.9 million in funding from angel investors. That big wad of generosity will help Akoha complete development on their online / offline community game.
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Gamer Culture, Movies
Apr '0824

Oh video game movies, how we hate you. It seems for every one decent movie based on a video game we get ten direct-to-DVD bargain bin stinkers. Sure, some of them are good for a few laughs (with Bob Hoskins as Mario, how could you not?), but it’s a rare occasion indeed when one even manages to turn a profit, let alone end up any good.
Radar Group, a venture capital-funded start-up, hopes to change all that. Co-founded last year by CEO Jim Perkins, the company seeks to manage original content intended for your favorite consoles and theaters alike.
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Playstation 3, iPhone
Apr '0823

If you’re still hiding your bulky PS3 BD remote under the couch, or sticking all sorts of PSX/PS2 USB adaptors into your system with duct tape and optimism, you will now have a much sleeker Blu-ray control option. Sleeker, sexier, and…phonier. Netblender has created a software development kit for the iPhone (by meta-using the newly released Apple SDK) which will allow the already much-more-than-a-cell to communicate with Blu-ray players. The SDK, called BD Touch, is available in two flavors: “Connect” for standard app creation, and “Premium Blend/In” for more enterprising developers.
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Casual Games, Nintendo Wii
Apr '0822

Despite a distinct lack of chiaroscuro shading and consummate Vs, Strongbad has managed to win the respect and demand the hearts of a legion of followers, both attractive and not. Unfortunately, only fans that fall into the first of these categories will be treated to his new WiiWare title, Strongbad’s Cool Game for Attractive People. Just writing about the game, I have to wear a bag over my head. Which is a shame, because looking at all of its nifty videos was just starting to rinse out the bad taste left in my mouth by our last featured WiiWare title.
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Game Design, Technology
Apr '0820

Video game guns have come a long way since the days of Doom’s double-barreled shotgun or even Goldeneye’s iconic Walther PPK. With greater processing power available to spend on physics engines, designers are now able to take factors like recoil and bullet drop into account when crafting their guns. But that doesn’t necessarily mean that they’re plugging every real-world factor into their ballistic models. A recent article featured in Popular Mechanics explains why.
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Game Design, Gamer Culture
Apr '0816

As gamers, we often take for granted the fact that we can make out a particular team’s flag or the difference between two shaded blocks in our favorite puzzler. But what about those that can’t? Color vision deficiency – commonly known as color blindness – can make these distinctions almost impossible, and it’s a problem that affects more gamers than you may think.
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PC, Playstation 3, Xbox 360
Apr '0816
New screens of the successor to the hit Fallout series have just been released from Bethesda Softworks. Though several Fallout spin-offs have been produced, this third installment promises to be a true successor to the original two, the initial attempt codenamed Van Buren (by the all-but-defunct) having been scrapped in 2003.
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Gamer Culture, Nintendo Wii
Apr '0816

I just read a blip about the WiiWare title Major League Eating: The Game in the most recent issue of EGM, and not an hour later, watched an episode of CSI where a 419 (dead body for the non-burgeoning forensic scientists of you) took part in a hotdog eating contest and then gorged himself to death. Though not even close to the grossest thing on CSI, (despite Hodges fishing through buckets of the guy’s stomach contents), the episode’s timing raised bile to the back of my throat.
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