The Disadvantage of Motion Controls
I clearly remember the first time I heard of the Nintendo Wii. At E3 2006, legendary video game producer Shiguru Myamoto traipsed on stage holding a fancy white remote. He promised ingenuity and unparalleled creativity in gaming, and that players would be more involved and in tune with the experience. He played “Wii Sports,” an admittedly impressive demonstration, showcasing the potential for the remote on a 3-dimensional plane. He swung the remote like a racket when playing tennis, held it like bowling ball when bowling, and kept his guard up when boxing. I still felt some lingering skepticism, but my interest piqued and I could almost sense the public hype meter rocketing upwards.
