Didy - March 28th, 2009
Pro WoW Blog
With the tournament realm running for several weeks now, we’ve had the privilege of actually practicing a variety of comps, rather than just theorizing about what will and will not work. Our primary focus was PMR of course, but we’ve also had the chance to fool around with a few different comps to see if any of them would be viable in a tournament setting. Our experience has shown that PMR is strong enough to play against anything at the moment.
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Didy - February 2nd, 2009
Pro WoW Blog
Over the course of WOTLK we’ve seen things go from just different to much worse and from much worse to absolutely awful. The game as of date seems to be lacking in the department that made it competitive pre-wrath. I’ve died instantly, I’ve killed people instantly and damage is anything but healable. I recently put my primary focus on playing a priest as opposed to a warlock. As Glick has proven, warlocks are still viable in the right environment, but I think at this point my time will be better spent learning something that isn’t in such bad shape. Read More »
Didy - November 3rd, 2008
Pro WoW Blog
Warlocks in WOTLK – Our Future – Part 2
My original blog indicated that this would be a series of three installments regarding the future of Warlocks in WOTLK. I expressed some major concerns about demonology, demon form, and the overall state of Warlock competiveness. As I mentioned in the previous blog demon form is just not worth putting 51 points into demonology to get. I don’t intend on blogging about warlocks very often after this series is complete. Warlocks aren’t looking good for the future and you’ll more than likely see me beginning to blog about different classes that I intend on playing in the future such as paladin and priest. We can’t fully predict what Blizzard has in store for the warlock class in 2009 but unless something drastic occurs I won’t continue playing a warlock for either Got Game West or online play, but that’s all for another blog. For the time being, let’s take a look at what we have and what we should have as far as destruction goes.
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Didy - September 21st, 2008
Pro WoW Blog

Part 1 of 3
Tab dot tab dot tab dot. Something all warlocks are familiar with. We’ve all grown accustom to our current state in arenas, unable to kite, unable to cast, relying almost entirely on our high hit points and resilience, praying to whomever that our healer doesn’t run out of juice or fall asleep before our dots slowly whittle the opposing team away. So what exactly do we gain in wotlk and what do we expect to get nerfed? Lets take a look at the demonology tree to start.
Demonology: Turning into Illidan for 45 seconds has to be the purest form of ownage known to man right? WRONG. While I wouldn’t say the demonology tree is awful, it certainly is going to need some major fine tuning in order to compete with Haunt/SL or even be a viable spec in the arena. Blizzard put way to much emphasis on crit. 10% more spell damage when my pet crits, 3% more damage when either my pet or myself crits, my pets gain 30% of my crit, or 5% crit to both my pet and I. Wow. That’s 16 worthless talent points in my tier 8+ talent choices. Crit does 100% nothing for a warlock. When we do get a chance to cast its almost always a fear and there is no possible way we are going to be turreting shadowbolts except maybe in 5’s.
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