Dan Tallarico - November 14th, 2008
Gamer Culture
There is a museum for practically anything these days. The Smithsonian alone houses millions of items that range from pieces of art to things that landed from space and weren’t dragged to Area 51. Heck, there is even a museum for Hobos. Recently, the UK launched the National Videogame Archive, which seems like a decent start. We don’t know what the final list of preserved memorabilia will be, but since 90% of what I do here is speculation, I am going to tell you what games I think belong in this, or any, video game museum.
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Dan Tallarico - November 12th, 2008
Game Design
It’s pretty apparent by now that Japan has lost some footing in the world of gaming. There never were popular American-made consoles, and games made by Americans used to be few and far between. Now, America is the focus of the gaming market, thanks to its large number of gamers, and Japanese designers must figure out a way to grab their attention. Tecmo seems to be making an unusual leap. They are releasing a Western-style third-person shooter, Quantum Theory. You can smell the desperation.
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Dan Tallarico - November 9th, 2008
Game Design, Gamer Culture
We all know characters often define the games that they star in. Similarities have been made between films, TV and video games, what with a star on the front of the box selling the merchandise, studios backing the games, as well as people going crazy for that merchandise and ripping out their pockets as they furiously purchase these items. It’s no surprise that the developers love money and, in turn, try to get as much money out of their franchise as possible. And this results in sequels and spin-offs in so rapid a succession that it would make a bolt of lighting seem slow. But is it a good thing?
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Dan Tallarico - November 5th, 2008
Nintendo Wii, PC, Playstation 3, Technology, Xbox 360
65 Million B.C. Earth downloaded a large comet. This new content added features like mass extinction, no sunlight, and fiery mess. The bugs were not quite worked out.
44 B.C. Julius Caesar downloads the Ides of March pack, which brought a knife into his back, betrayal, political unrest, and power struggle.
1 A.D. Mary downloads a messiah to her womb. It provided much faith and controversy. Contained first DRM that allowed re-download after deletion.
1347 A.D. Europe downloaded a new difficulty level for their living simulation called Black Death. It increased the difficulty to breathe, poisoned blood, caused bloody vomiting and terrible aching limbs. Players found the add-on extremely unbalanced and many could not cut the mustard.
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Dan Tallarico - November 4th, 2008
Gamer Culture, Playstation 3
LittleBigPlanet has been lavished with titles such as “system seller,” “innovative,” “cute,” “amazing,” “OMGWTFBBQ!!!” etc. As most people know, it is an interesting and ambitious game. But is it too ambitious? Is it, like Icarus, striving for something it cannot obtain? In order for it to be as successful as it’s been prophesied, it will need to cast its spell on the non-gamer. So I did an experiment. I found some non-gamers and made them play this game. The results are…well, see for yourself.
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Dan Tallarico - November 3rd, 2008
Gamer Culture, Headlines, PC
Spore has recently received the honor of the 20th best invention in 2008, according to Time Magazine. This is kind of a big deal for a video game. I mean, out of all the things invented this year, Time chose to honor a video game within its pages (as well as a Retail DNA Test, Hulu, and the LHC). Is this a step into accepting games as art? Perhaps. But imagine the impact this has on the casual market. With such a presence in a magazine revered as nothing less than uber-respected, sales should shoot through the roof. Many roofs, in fact. I hope someone has roof insurance and knows a good shingle salesman.
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Dan Tallarico - November 1st, 2008
Business, Game Design, Gamer Culture, Playstation 3, Xbox 360
Games aren’t cheap to make nowadays. Ask anyone on the street and they’ll tell you that these fancy graphics don’t pay for themselves. They take boatloads of money. Companies need a whole harbor of cash to make a decent game. So what if it flops? All that money vanishes and the company hides in the shadows as the CEO threatens to can every last person on staff, LucasArts style. We’ve already seen Capcom take steps to ensure their own security, by announcing that they are no longer making console-exclusive games. Are we headed toward an industry without console exclusives?
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Dan Tallarico - October 29th, 2008
Gamer Culture
The best things in life are free, so the saying goes. But the premium content, the stuff like significant others and video games, cost money like magic spells cost mana. So if you want the best of anything you better be prepared to shell out some coin or, if you live in Hyrule, rupees. The fact of the matter is that gamers have two loves out of necessity; they need a companion, but they also need video games. The question today is which one costs more.
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