Corey Whichard - June 25th, 2008
Technology
The average gamer may be surprised to learn that PC games for the visually impaired exist at all; video games for the blind seems like a contradiction in terms. However, dozens of companies, focused specifically on producing PC games for the blind (BSC Games, Bavisoft, GMA, Gamesfortheblind, to name a few), have been at it for the past decade. The only problem is that many of the titles that these companies have published are geared so specifically for the visually impaired that they are virtually unplayable by gamers with good vision. Historically, the sensory divide between blind and sighted players has carried over to the gaming world, thus preventing the two groups from ever playing digital games together… until now.
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Corey Whichard - June 14th, 2008
MMORPGs, Second Life, Virtual Worlds
Despite the Virtual World genre’s recent success, there is evidence to suspect that the VW “boom” may soon go bust. In a recent article about the future of VWs, Bruce Damer, a VW enthusiast and co-founder of the Virtual Worlds Timeline project, expounded upon a few of the reasons why gamers might reasonably expect to see the VW genre go into recession sometime soon. And no, it’s not because the real world is becoming more appealing.
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Corey Whichard - May 22nd, 2008
Nintendo Wii

The Nintendo Wii is a next-generation console with game graphics worse than most PS2 titles. It’s also the best-selling ‘next-gen’ console, yet it seems incapable of producing titles for mature audiences. To make things even stranger, the developer hoping to turn the Wii into a console with both Xbox 360-level visuals and games for an adult demographic is none other than High Voltage Software, creator of such stinkers as White Men Can’t Jump and the PlayStation Portable edition of 50 Cent: Bullet Proof. The proposition sounds a bit optimistic, but it might just be crazy enough to work
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