Business, Nintendo DS, PSP, iPhone
And the Winner Is…? Apple vs. Nintendo vs. Sony
The Nintendo DS Lite and PlayStation Portable have been fighting the secondary console wars in the handheld market. Nintendo has a substantial lead, with a massive user base and large variety of games. The PSP is more for the hardcore gamer who wants to both game and use the video and music playback capabilities of the PSP. But now, with Apple slyly entering the gaming market via the iPhone, who will be the handheld leader?
Handhelds are moving past gaming, nearly requiring extra features like web browsing or chat. Nintendo has shown its strength with the Game Boy and its descendants. Sony entered portable gaming in 2005 and made some headway, but not enough to claim success. Apple never officially announced that the iPhone was a gaming system, relying more on the existing user base who would upgrade from their iPods to the iPhone. Now, with around thirteen million iPhones on the market, the idea of just one game being mass-downloaded could mean huge dollars for developers and Apple.
Nintendo
The DS Lite is the weakest system in pure processing power, but on the creative side, it defeats both the PSP and iPhone. The huge variety in games, including ones that do not utilize the touch screen, is substantial. But for every excellent first-party game, there have to be sixty quickly released token touch screen titles. Taking cues from Apple when they redesigned the DS, the DS Lite is the slick portable system for the casual gamer. Many big name titles are remakes, pulling gamers’ history back to the present and cash into Nintendo’s pockets.
The DS Lite was revolutionary in the application of the touch pad and two screens. With the DSi, Nintendo will continue to release positive first-party games that apply the new technology, and other developers will assist in increasing the number of games, but possibly not in quality. The built-in cameras take away one notch from the iPhone’s belt.
Nintendo will always have strong support, and as long as they keep releasing Mario, Link, and company, they cannot fall too far.
Sony
The PlayStation Portable should have been a massive blow to Nintendo’s handheld crown. A system that was more powerful than the DS, had a true widescreen aspect ratio, and could play video/audio as well as browse the internet. What went wrong? Substandard game releases, non-existent video format support, a wireless-B connection in the age of wireless-G (and now N), and a flash memory format that was as expensive as games.
PSP’s first year was a difficult one, with Sony suffering growing pains. The release of the PSP-2000 showed that Sony was still supporting the PSP, at least in the hardware, and the PSP-3000 continued that trend. But where the PSP should be shining—the games—they are not. The must-have titles release too far apart, and the PS3-PSP connectivity is non-existent. Remote Play is a nice feature, but widely useless.
Sony needs more support for this system and to release games that are designed around the PSP’s architecture and take advantage of the processing power it possesses. Sony’s best-selling PSP bundle includes a game over twenty-one months old. There is a problem with that.
The PlayStation Portable still has a chance to make a solid dent in the handheld gaming arena before Sony has to design and market a new PSP. Maybe the marketing team will come up with a better name to attribute to it. My suggestion: Sony PlayStation, Don’t Abandon Us.
Apple
Seriously, the iPhone and its little brother, the iPod Touch, are not gaming systems. They were not designed with that function primarily in mind, and while the internal components are stronger than the PSP, it is hard to believe the gaming-functionality hype around the Apple duo. Primarily, the lack of tactile buttons is the main concern. The touch screen is a great hardware application, browsing the internet, scrolling through music and movies, and the occasional free software application from the App Store is fun; but there are many genres that will not translate to the screen of the iPhone.
Apple is not a game publisher and would have to rely on others for game development. At best, only casual games would work. But as the video game market has shown, casual gaming is big business and continues to grow. Apple was very intelligent by not advertising the gaming potential and continued to flaunt the iPhone for its 3G network and iPod Touch as a revolution to the iPod family. Apple knew that people would rush to the new products and buy in bulk. With iPod synonymous with MP3 and iPhone with cell phones, the Apple market is bigger than that of Nintendo supporters, and probably overlaps.
Just one game being downloaded by six of the thirteen-million iPhone users equals bank for Apple. The iPhone and iPod Touch will probably never be formally recognized as gaming systems, more like extra features. But just in terms of profit, Apple is in a great position.
Nintendo will continue to succeed through supply and demand, firsthand innovation, and secondhand redesign. They showed that graphics were not the primary feature for games, but applications. Sony has a lot of work to gain ground and show its supporters that it is not letting the PSP die. They lost the possible advantage early on, and need to start getting better releases for the system and connect it to the PS3. Apple will continue to be Apple, a front-runner in profit and design. With developers excited at the possible applications of the iPhone and the processing power underneath, Apple has gained another source of revenue.
As of now, Nintendo remains the winner in portable consoles, and I do not see that changing anytime soon.
Tags: Apple, DS, iPhone, Nintendo, PSP, Sony



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While I completely agree with the notion that the iPhone is poised to enter the casual gaming market with a wealth of developer and consumer interest and incentive, and that Nintendo’s tight hold on the protable gaming market hasn’t loosened much, there is significant evidence that suggests the PSP has been responsible for much of that shake up. Having sold roughly 40 million units worldwide before the holiday season, it’s clearly the most successful non- Nintendo handheld ever made, and Sony’s freshman effort in that market rivales that of Nintendo’s original Gameboy.
While I agree with your article by and large, the PSP has generated a considerable base of both users and developers- with major companies like SquareEnix, Capcom, Konami, Ea publishes AAA franchises for the console- especially as a newcomer to an already well established realm of Nintendo.
Essentially, while the PSP is no DS, it is the best example to date of portable competition, and notions of the contrary are quickly becoming obsolete and outdated.
I love my PSP, but there is a large lack of necessary games. Hopefully 2009 will see a surge in new games.
I had both portable gaming systems for a while, the PSP and DS, and I spent countless hours on both systems. However, as time went on, I noticed that I reached for my DS more and more on long drives and trips to the doctor’s waiting rooms; leaving my PSP behind. I have since gotten rid of my PSP and all the games I’d accumulated (only a handful kept my attention; the only ones I half-way miss are the Rachet and Clank series)…and now my contract at AT&T is up for renewal next month. I must say, I’m looking forward to getting my hands on the iPhone. I love the idea of the internet in my pocket; something neither one of the other portable device can do well, if at all. The iPod functionality is great, but this will be my first experience with an apple music device, (mainly because i like subscription services better than the pay-per-song option; my Sansa Clip and Napster-To-Go subscription is the best music solution I’ve come across) so we’ll see how that goes. But I’m really looking forward to the iPhone as a portable game system; that’s really what sold me on the device to begin with!!! To have the touch screen of a DS and the new innovative gameplay of the Wii in a holster on my belt at all times, I think will be awesome!!!
ART
The NDSi is the best handheld ever imo, I don’t care what those PSP fanboys say….
Maybe if Sony and Nintendo never “broke” apart there would have been way better systems…
Hi, what anti spam tool do you use? Is it working for you or..? I would really appreciate it if you could answer this question! Ciao!
Me I have a PSPgo and DS Lite. I usually reach for my PSPgo more than I do my DS. I have used my dad’s iPhone and it is really cool. Though since my mom goes with Boost Mobile (owned by Sprint), and not AT&T (the worst service provider on the planet) I guess I could get just get a 64GB iPod Touch and be happy. Though I guess I should get money first. XD
hi there the new apple ipad tablet will win out